Project: B3 Cube - College Shopping Experience Design
Role: Independent design
Goal: Enhance the shopping experience of users when purchasing furniture and household items by creating a new online and offline shopping model
Software: Illustrator, Figma, Cinema 4D, 3Ds Max, Redshift, After Effect
Synopsis: By considering how to connect the consistency and convenience of the online and offline shopping experience, starting from the consumer's demands, I think using a gameplay mode to help customers choose their favorite items, which maintains the fun and improves the consumer's shopping experience. At the same time, the shopping experience can also be synchronized through the mobile app when shopping offline.